#include <bits/stdc++.h>
using namespace std;
#define pb push_back
#define eb emplace_back
#define mp make_pair
#define mt make_tuple
#define lb lower_bound
#define ub upper_bound
#define f first
#define s second
#define resz resize
#define sz(x) int((x).size())
#define all(x) (x).begin(), (x).end()
#define FOR(i, a, b) for (int i = (a); i < (b); i++)
#define F0R(i, a) for (int i = 0; i < (a); i++)
#define FORd(i, a, b) for (int i = (b)-1; i >= (a); i--)
#define F0Rd(i, a) for (int i = (a)-1; i >= 0; i--)
#define trav(a, x) for (auto &a : x)
#define sort_by(x, y) \
sort(all(x), [&](const auto &a, const auto &b) { return y; })
using ll = long long;
using vi = vector<int>;
using vvi = vector<vi>;
using vll = vector<ll>;
using vvll = vector<vll>;
using vb = vector<bool>;
using vd = vector<double>;
using vs = vector<string>;
using pii = pair<int, int>;
using pll = pair<ll, ll>;
using pdd = pair<double, double>;
using vpii = vector<pii>;
using vvpii = vector<vpii>;
using vpll = vector<pll>;
using vvpll = vector<vpll>;
using vpdd = vector<pdd>;
using vvpdd = vector<vpdd>;
template <typename T> void ckmin(T &a, const T &b) { a = min(a, b); }
template <typename T> void ckmax(T &a, const T &b) { a = max(a, b); }
mt19937_64 rng(chrono::steady_clock::now().time_since_epoch().count());
namespace __input {
template <class T1, class T2> void re(pair<T1, T2> &p);
template <class T> void re(vector<T> &a);
template <class T, size_t SZ> void re(array<T, SZ> &a);
template <class T> void re(T &x) { cin >> x; }
void re(double &x) {
string t;
re(t);
x = stod(t);
}
template <class Arg, class... Args> void re(Arg &first, Args &... rest) {
re(first);
re(rest...);
}
template <class T1, class T2> void re(pair<T1, T2> &p) { re(p.f, p.s); }
template <class T> void re(vector<T> &a) { F0R(i, sz(a)) re(a[i]); }
template <class T, size_t SZ> void re(array<T, SZ> &a) { F0R(i, SZ) re(a[i]); }
} // namespace __input
using namespace __input;
namespace __output {
template <class T1, class T2> void pr(const pair<T1, T2> &x);
template <class T, size_t SZ> void pr(const array<T, SZ> &x);
template <class T> void pr(const vector<T> &x);
template <class T> void pr(const deque<T> &x);
template <class T> void pr(const set<T> &x);
template <class T1, class T2> void pr(const map<T1, T2> &x);
template <class T> void pr(const T &x) { cout << x; }
template <class Arg, class... Args>
void pr(const Arg &first, const Args &... rest) {
pr(first);
pr(rest...);
}
template <class T1, class T2> void pr(const pair<T1, T2> &x) {
pr("{", x.f, ", ", x.s, "}");
}
template <class T, bool pretty = true> void prContain(const T &x) {
if (pretty)
pr("{");
bool fst = 1;
for (const auto &a : x)
pr(!fst ? pretty ? ", " : " " : "", a), fst = 0;
if (pretty)
pr("}");
}
template <class T> void pc(const T &x) {
prContain<T, false>(x);
pr("\n");
}
template <class T, size_t SZ> void pr(const array<T, SZ> &x) { prContain(x); }
template <class T> void pr(const vector<T> &x) { prContain(x); }
template <class T> void pr(const deque<T> &x) { prContain(x); }
template <class T> void pr(const set<T> &x) { prContain(x); }
template <class T1, class T2> void pr(const map<T1, T2> &x) { prContain(x); }
void ps() { pr("\n"); }
template <class Arg> void ps(const Arg &first) {
pr(first);
ps();
}
template <class Arg, class... Args>
void ps(const Arg &first, const Args &... rest) {
pr(first, " ");
ps(rest...);
}
} // namespace __output
using namespace __output;
#define TRACE(x) x
#define __pn(x) pr(#x, " = ")
#define pd(...) __pn((__VA_ARGS__)), ps(__VA_ARGS__), cout << flush
namespace __algorithm {
template <typename T> void dedup(vector<T> &v) {
sort(all(v));
v.erase(unique(all(v)), v.end());
}
template <typename T>
typename vector<T>::iterator find(vector<T> &v, const T &x) {
auto it = lower_bound(all(v), x);
return it != v.end() && *it == x ? it : v.end();
}
template <typename T> size_t index(vector<T> &v, const T &x) {
auto it = find(v, x);
assert(it != v.end() && *it == x);
return it - v.begin();
}
template <typename C, typename T, typename OP>
vector<T> prefixes(const C &v, T id, OP op) {
vector<T> r(sz(v) + 1, id);
F0R(i, sz(v)) r[i + 1] = op(r[i], v[i]);
return r;
}
template <typename C, typename T, typename OP>
vector<T> suffixes(const C &v, T id, OP op) {
vector<T> r(sz(v) + 1, id);
F0Rd(i, sz(v)) r[i] = op(v[i], r[i + 1]);
return r;
}
} // namespace __algorithm
using namespace __algorithm;
struct monostate {
friend istream &operator>>(istream &is,
const __attribute__((unused)) monostate &ms) {
return is;
}
friend ostream &operator<<(ostream &os,
const __attribute__((unused)) monostate &ms) {
return os;
}
} ms;
template <typename W = monostate> struct wedge {
int u, v, i;
W w;
wedge<W>(int _u = -1, int _v = -1, int _i = -1) : u(_u), v(_v), i(_i) {}
int operator[](int loc) const { return u ^ v ^ loc; }
friend void re(wedge &e) {
re(e.u, e.v, e.w);
--e.u, --e.v;
}
friend void pr(const wedge &e) { pr(e.u, "<-", e.w, "->", e.v); }
};
namespace __io {
void setIn(string s) { freopen(s.c_str(), "r", stdin); }
void setOut(string s) { freopen(s.c_str(), "w", stdout); }
void setIO(string s = "") {
ios_base::sync_with_stdio(0);
cin.tie(0);
cout << fixed << setprecision(15);
if (sz(s)) {
setIn(s + ".in"), setOut(s + ".out");
}
}
} // namespace __io
using namespace __io;
int main() {
setIO();
const int MAXV = 61;
int N;
re(N);
vi a(N);
re(a);
vi pri;
FOR(v, 2, MAXV) {
bool ok = true;
trav(p, pri) if (v % p == 0) ok = false;
if (ok)
pri.pb(v);
}
vi mask(MAXV);
FOR(v, 1, MAXV) { F0R(i, sz(pri)) if (v % pri[i] == 0) mask[v] |= 1 << i; }
vvpii dp(N + 1, vpii(1 << sz(pri), {INT_MAX, -1}));
dp[0][0].f = -1;
F0R(i, N) F0R(m, 1 << sz(pri)) if (dp[i][m].f < INT_MAX) {
FOR(v, 1, MAXV) if (!(mask[v] & m)) {
ckmin(dp[i + 1][m ^ mask[v]], mp(dp[i][m].f + abs(v - a[i]), v));
}
}
vi b(N);
int m = min_element(all(dp.back())) - dp.back().begin();
F0Rd(i, N) {
b[i] = dp[i + 1][m].s;
m ^= mask[b[i]];
}
pc(b);
return 0;
}
// XlSIowaTgBcjApbmgxTchTfGMaCIPosUXTLDKunlkocDQwoQCsXCDxDLFWxdkkinxgHgVePizIQegjNjkVTNFVrsACdRlHGFBhuBPHoHAnHWHRBgAaxQcmnRivWjBRmw
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1629F1 - Game on Sum (Easy Version) | 2148. Count Elements With Strictly Smaller and Greater Elements |
2149. Rearrange Array Elements by Sign | 2150. Find All Lonely Numbers in the Array |
2151. Maximum Good People Based on Statements | 2144. Minimum Cost of Buying Candies With Discount |
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1630B - Range and Partition | 1630C - Paint the Middle |
1630D - Flipping Range | 1328A - Divisibility Problem |
339A - Helpful Maths | 4A - Watermelon |
476A - Dreamoon and Stairs | 1409A - Yet Another Two Integers Problem |
977A - Wrong Subtraction | 263A - Beautiful Matrix |
180C - Letter | 151A - Soft Drinking |
1352A - Sum of Round Numbers | 281A - Word Capitalization |
1646A - Square Counting | 266A - Stones on the Table |
61A - Ultra-Fast Mathematician | 148A - Insomnia cure |